using System;
using System.Collections.Generic;
using System.Text;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework;
using XNALibrary.Game;

namespace XNALibrary.PostProcessing
{
    public class SepiaFilter : BaseFilter
    {
        //Constructor
        public SepiaFilter(int texture)
            : base(texture)
        {
        }

        public override void Register()
        {
            Shader = BaseGame.content.Load<Effect>("Resources\\Effects\\PostProcessing\\Sepia");
        }

    }
}
